G3t Pr3m1um t0 h1d3 4ll 4ds
P0sts: 18   V1s1t3d by: 67 users
14.01.2015 - 18:55
Atwar has an Approximate of 45,000 Scenario Plays, this is how much percentage of those plays come from specific scenarios.
This is an approximation:





EDIT: extra information: Everything below 400 plays is in the "All other scenarios" section (including non-custom scenarios)
Everything that is above 400 plays has its own individual section (Custom scenarios only)
L04d1ng...
L04d1ng...
14.01.2015 - 20:08
Only the decent and lucky scenarios survive. is there any wrong with it?
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14.01.2015 - 20:51
Wr1tt3n by IHavok, 14.01.2015 at 20:08

Only the decent and lucky scenarios survive. is there any wrong with it?

Assuming decency is the driving force of hosted games.
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14.01.2015 - 21:10
Wr1tt3n by Columna Durruti, 14.01.2015 at 20:51

Wr1tt3n by IHavok, 14.01.2015 at 20:08

Only the decent and lucky scenarios survive. is there any wrong with it?

Assuming decency is the driving force of hosted games.

what are you implaying? :0
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14.01.2015 - 21:49
Wr1tt3n by Columna Durruti, 14.01.2015 at 20:51

Wr1tt3n by IHavok, 14.01.2015 at 20:08

Only the decent and lucky scenarios survive. is there any wrong with it?

Assuming decency is the driving force of hosted games.

:O if there is a map maker able to host his game more than 500 times, ill rep him XD
L04d1ng...
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14.01.2015 - 21:58
Wr1tt3n by Tundy, 14.01.2015 at 21:10

Wr1tt3n by Columna Durruti, 14.01.2015 at 20:51

Wr1tt3n by IHavok, 14.01.2015 at 20:08

Only the decent and lucky scenarios survive. is there any wrong with it?

Assuming decency is the driving force of hosted games.

what are you implaying? :0

I'm not implaying anything... just implying that the driving forces go way beyond something I would "just" subsume under "decency".
What is a "decent scenario"? There are many elements that could be included in something like "decent scenario": balance (parties, reinforcement, income, cities distribution, accessibility of terrain, etc.) , attractive background, well drawn borders, appealing scenario environment (history), well elaborated units (not too much, but enough, specificity, units values, image, etc.), innovation, etc. ... all this could "objectively" define a "decent scenario".
Is this enough for a scenario to be played a lot? No, it can only explain it partially. There are also "subjective" elements that makes scenarios appealing or not to the community.
So rather than saying "Only the decent and lucky scenarios survive." I would rather say that only the enjoyable (for fun, SP or both) scenarios will be played a lot!


(Source: HERE)
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L04d1ng...
L04d1ng...
14.01.2015 - 22:50
Wr1tt3n by Columna Durruti, 14.01.2015 at 21:58

-snip-


Ok, gardevoir
L04d1ng...
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15.01.2015 - 06:59
Wr1tt3n by Tundy, 14.01.2015 at 22:50

Wr1tt3n by Columna Durruti, 14.01.2015 at 21:58

-snip-


Ok, gardevoir

Based on... expanded and enhanced.
Check the credits.
Btw. where is your map-making guide? Could you work on it? Is it published in cln forum? If yes, are you going to make it public?
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L04d1ng...
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15.01.2015 - 07:19
Wr1tt3n by Columna Durruti, 15.01.2015 at 06:59

Wr1tt3n by Tundy, 14.01.2015 at 22:50

Wr1tt3n by Columna Durruti, 14.01.2015 at 21:58

-snip-


Ok, gardevoir

Based on... expanded and enhanced.
Check the credits.
Btw. where is your map-making guide? Could you work on it? Is it published in cln forum? If yes, are you going to make it public?


http://atwar-game.com/forum/topic.php?topic_id=16857

Now i am making videos to continue the guide, as it gets too complicated to explain it with screenshots.
L04d1ng...
L04d1ng...
15.01.2015 - 18:56
Wr1tt3n by Tundy, 15.01.2015 at 07:19

Wr1tt3n by Columna Durruti, 15.01.2015 at 06:59

Wr1tt3n by Tundy, 14.01.2015 at 22:50

Wr1tt3n by Columna Durruti, 14.01.2015 at 21:58

-snip-


Ok, gardevoir

Based on... expanded and enhanced.
Check the credits.
Btw. where is your map-making guide? Could you work on it? Is it published in cln forum? If yes, are you going to make it public?


http://atwar-game.com/forum/topic.php?topic_id=16857

Now i am making videos to continue the guide, as it gets too complicated to explain it with screenshots.

Cool!
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L04d1ng...
L04d1ng...
16.01.2015 - 03:27
Rankist Sharck
4cc0unt d3l3t3d
Is UN C&C UN and Adog's UN?
L04d1ng...
L04d1ng...
16.01.2015 - 03:33
In my opinion, we shall not pose a standard, and to prohibit or to humiliate players from participating scenario game. Players log-in AW for fun. Why should we standardize the game-play?

There are players who, after spending their time on scenario games at their first stage of the game, then participate in our so-called ''orthodox'' Europe and 3v3 games, and play well. They include Ferlucci, Zone and so on. I therefore see no contradiction between playing scenario games and the development of AW.
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16.01.2015 - 07:33
Wr1tt3n by Guest, 16.01.2015 at 03:27

Is UN C&C UN and Adog's UN?

Only C&C UN
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L04d1ng...
L04d1ng...
16.01.2015 - 10:10
Rankist Sharck
4cc0unt d3l3t3d
Wr1tt3n by Cpt.Magic, 16.01.2015 at 07:33

Wr1tt3n by Guest, 16.01.2015 at 03:27

Is UN C&C UN and Adog's UN?

Only C&C UN
Where is Adog's UN then?
L04d1ng...
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16.01.2015 - 10:58
Wr1tt3n by Dragon, 16.01.2015 at 03:33

In my opinion, we shall not pose a standard, and to prohibit or to humiliate players from participating scenario game. Players log-in AW for fun. Why should we standardize the game-play?

There are players who, after spending their time on scenario games at their first stage of the game, then participate in our so-called ''orthodox'' Europe and 3v3 games, and play well. They include Ferlucci, Zone and so on. I therefore see no contradiction between playing scenario games and the development of AW.

You are absolutely right.
The only point I would discuss here is the term "decent map/scenario". There are objective and subjective issues.
Objectively: Well drawn borders are superior to lazily drawn borders; new units that are well balanced and fulfill a specific purpose and have cool images are superior to units that are just randomly created; reinforcement, income and geographic accessibility can be well-planned or done without further reflections (the first being superior to the latter); balanced scenario sides and well-planned unit drops are superior to unit spam and not balanced scenario sides; etc.
Subjectively: Players preference for playing a specific map/scenario; it is the ultimate driver that makes a map/scenario popular or not. Has some relation to the objective issues described above, but not exclusively.
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L04d1ng...
L04d1ng...
16.01.2015 - 11:08
Death1812
4cc0unt d3l3t3d
L04d1ng...
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16.01.2015 - 14:27
Wr1tt3n by Dragon, 16.01.2015 at 03:33

There are players who, after spending their time on scenario games at their first stage of the game, then participate in our so-called ''orthodox'' Europe and 3v3 games, and play well. They include Ferlucci, Zone and so on. I therefore see no contradiction between playing scenario games and the development of AW.

Zone is an exception, he was born OP. We, Zone, Ferlucci, myself, etc. come from the Ancient map, not actually a scenario but a map. Anyway, it's not that easy. We learn our skills in ancient games but it has different game play and different possibilities so it takes some time to get used to Eu+. Although the basic skills (walling, tbing, money management, strategies, etc.) can be learned just the same. But not everyone ends up being able to be competitive, some just get lost in their way or give up.
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L04d1ng...
L04d1ng...
16.01.2015 - 15:13
Wr1tt3n by Tundy, 15.01.2015 at 07:19

Wr1tt3n by Columna Durruti, 15.01.2015 at 06:59

Wr1tt3n by Tundy, 14.01.2015 at 22:50

Wr1tt3n by Columna Durruti, 14.01.2015 at 21:58

-snip-


Ok, gardevoir

Based on... expanded and enhanced.
Check the credits.
Btw. where is your map-making guide? Could you work on it? Is it published in cln forum? If yes, are you going to make it public?


http://atwar-game.com/forum/topic.php?topic_id=16857

Now i am making videos to continue the guide, as it gets too complicated to explain it with screenshots.

Well (just sayin) you could use GIFs.
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