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P0st3d by tophat, 25.01.2013 - 21:24
This is the second time I try to bring this idea along, I'll try my best to convince you to love this new strategy and I will attempt to make it as balance and as interesting as possible.

What is Hybrid Warfare? or HW?

It's a military strategy that mixes various forms of warfare such as conventional and irregular warfare, which fits well with the current units that AW consists of. Hybrid Warfare (HW) also blends different types of warfare such as biological and cyber warfare but those wouldn't work well with what AW currently is. So lets just stick with a blend of conventional and irregular warfare tactics.

Hybrid Warfare originally became famous after the American Revolution, where it was used by generals like George Washington. Basically said, hybrid warfare was a combination of large armies of expendable and decently trained militias forming perimeters to fight various fronts, while having a stronger core of infantry units guarding the center where the general was. Thus, using tactics such as stealth and the use of conventional weapons.

The part that makes it hybrid, is the mix between conventional and irregular warfare. In AW terms, we would therefore compare these tactics with the units the game currently amounts of. For example, a bonus to infantry defense in cities would fit well with the HW principles. A boost to militia attack and range would be needed. And finally, having very cheap marine units with a slight boost to defense at the cost of a much lower attack would fit very well in Hybrid Warfare's "irregular" form of warfare.

Arbitrator's Suggestion (IMO better)

new unit stats (change only)
Land
Infantry 1 atk(-3) 7 def(+1) 85 cost (+15)
Tank 9 atk(+1) 1 def(-3) 130 cost(+10)
Marine 6 atk(-1) 2def(-1) 80 cost(-80) + loses defence in city bonus. (so overall -2 def)
Militia: 4 atk(+1) 3 range(+1) 30 cost
Subs 5 atk(-2) 3 def(-2) 3 cap (+1) 175 cost(-25) (delib made it so subs can't help take city)

major nerfs
bombers 4 atk(-2) 4 def(-2)
stealth 5 atk(-2) 4 def(-2)
transports 350cost(+100) 7 range(-2)
Air trans 750cost(+150) 11 range(-2)
Helicopters get no bonuses against militia/infantry
Anyways this is it. Please comment and discuss it. I believe it is pretty balanced, so there shouldn't be other boost/nerf suggestions, unless you think of something better. But I don't want people changing the point of this strategy. Modifying it is fine, but changing it is not.

Have fun!
07.05.2013 - 03:46
Wr1tt3n by Amok, 07.05.2013 at 03:41

Hybrid Warfare is now available through the purchasable upgrade (35000 SP)!

first one to get it
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07.05.2013 - 03:56
 Amok (4dm1n)
Wr1tt3n by Abraham, 07.05.2013 at 03:46

first one to buy it

Good job, but you're actually second!
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07.05.2013 - 03:56
 Amok (4dm1n)
By the way, I couldn't implement this:
Qu0t3:
Helicopters get no bonuses against militia/infantry

As it is actually a defense, not an attack bonus, and we don't have a way to change it through another unit. So you might need to review it and maybe tweak something else instead.
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07.05.2013 - 07:17
Wr1tt3n by Amok, 07.05.2013 at 03:41

Hybrid Warfare is now available through the purchasable upgrade (35000 SP)!


what about fixing great combinator?
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07.05.2013 - 07:23
 Amok (4dm1n)
Wr1tt3n by Tundy, 07.05.2013 at 07:17

what about fixing great combinator?

What about it?
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07.05.2013 - 08:03
Wr1tt3n by Amok, 07.05.2013 at 07:23

Wr1tt3n by Tundy, 07.05.2013 at 07:17

what about fixing great combinator?

What about it?


its underpower
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07.05.2013 - 10:22
I feel like it has more negatives than positives, the only thing that just gets bonuses with nothing to lose is the militia, the infantry and tanks are kinda like GC but u should get rid of the extra cost already we have air units and transports useless with subs and marines weak
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07.05.2013 - 16:15
Myself and a few others have concluded HW being overpowered. You can buy huge amounts of marines for attack and infantry have great defense along with an expendable cost. Also, militia makes the strategy slightly too much like gw in expansion.

Here are my suggestions.

+10 cost to infantry (85 with upgrade, 95 without)
-1 def to militia (4 att, 3 def)

Just a small nerf for now, and see what happens later. If you agree, say so. If you have another suggestion please mention it.
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Don't trust the manipulative rabbit.
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07.05.2013 - 16:21
Wr1tt3n by tophat, 07.05.2013 at 16:15

Myself and a few others have concluded HW being overpowered. You can buy huge amounts of marines for attack and infantry have great defense along with an expendable cost. Also, militia makes the strategy slightly too much like gw in expansion.

Here are my suggestions.

+10 cost to infantry (85 with upgrade, 95 without)
-1 def to militia (4 att, 3 def)

Just a small nerf for now, and see what happens later. If you agree, say so. If you have another suggestion please mention it.



plz shut up xD i yhink your gonna turn this into a Lb or Nc
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07.05.2013 - 23:06
Why 35000 sp though?
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Wr1tt3n by Mahdi, 23.11.2013 at 20:30

I don't consider the phrase "massive fag" to be an insult. Mods did.
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08.05.2013 - 03:10
 Amok (4dm1n)
Wr1tt3n by tophat, 07.05.2013 at 16:15

Myself and a few others have concluded HW being overpowered. You can buy huge amounts of marines for attack and infantry have great defense along with an expendable cost. Also, militia makes the strategy slightly too much like gw in expansion.

Here are my suggestions.

+10 cost to infantry (85 with upgrade, 95 without)
-1 def to militia (4 att, 3 def)

Just a small nerf for now, and see what happens later. If you agree, say so. If you have another suggestion please mention it.

Applied the suggested changes, let's see how it goes.
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08.05.2013 - 03:11
 Amok (4dm1n)
Wr1tt3n by notserral, 07.05.2013 at 23:06

Why 35000 sp though?

To make it more exclusive, at least in the beginning.
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08.05.2013 - 07:16
I dont get what this strat is good for
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16.05.2013 - 07:15
Imma get this :-P
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21.05.2013 - 17:46
 KYBL
This seems like a more expensive version of GC
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22.05.2013 - 08:07
Implemented. Locked.
Discuss on the Games & Strategy forums.
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