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P0ll

Should we add this to Afterwind?

Yes
3
As a option
3
Maybe
0
No
17

T0t4l v0t3s: 23
13.03.2012 - 04:37
When i played Afterwind i noticed that it is very different values of numbers in the game,like 9354 or 23647 for a country,1546 or 365 income and 147 income from one city and 109 from another. Could this be easier made? Like a system with different sizes of countrys;

Size tiny,500 cost,100 income,countrys like Malta, Hawaii and Cyprys are in this class.Size small,1500 cost,300 income.Size small-medium,3000 cost,500 income,contries like Norway and Finland. Size medium,5000 cost, 750 income,country like Sweden and Denmark.Size large,8000 cost,1000 income,countries like Germany,UK,eastern regions of China,etc.Size huge, 25000 cost, 1500 income, India only.

Also cities cold be easier made in sizes to.Tiny,1 reinforcement,20 income.Small,3 reinforcements,40 income.Medium,5 reinforcements,70 income.Large,8 reinforcements,150 and finally huge,8 reinforcements and 250 income. It would make income easier to understand and maybe make more balance.

Hopefully you understand my not-so-good english and understand what i mean with this.
If there is anything missing or that you dont like/understand please tell me in the comments.Im sorry if this already has been done,but i searched and did not find anything.
L04d1ng...
L04d1ng...
13.03.2012 - 05:19
 YOBA
What are the benefits of such a change? Don't forget the game will most likely be left extremely unbalanced as a whole. The prices for countries and incomes do not necessarily correspond to real-world economic statistics by the way. They've been carefully chosen so the game is balanced. They are close to real-world statistics though.

IMO you should explain further why you want such a change rather than just asking 'Could this be easier made?'.
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YOBA:
Youth-Oriented, Bydło-Approved
L04d1ng...
L04d1ng...
13.03.2012 - 05:34
No, incomes are fine as is plus they represent a correlation between GDP and reinforcements in afterwind.
L04d1ng...
L04d1ng...
13.03.2012 - 08:00
As previously stated, the values in afterwind are based on real world values. Populations, income, and reinforcements are formulated based on the real world populations and GDP.
L04d1ng...
L04d1ng...
13.03.2012 - 13:29
I agree with YOBA and Aristosseur
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I like stuff.... Yay?
L04d1ng...
L04d1ng...
13.03.2012 - 13:44
Wr1tt3n by Deray YG, 13.03.2012 at 13:29

I agree with YOBA and Aristosseur

And natteh
L04d1ng...
L04d1ng...
13.03.2012 - 21:11
Way to OP
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Wr1tt3n by NateBaller, 30.08.2012 at 20:04

I make Americans look bad? Are you kidding me?
L04d1ng...
L04d1ng...
13.03.2012 - 21:11
Way to OP
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Wr1tt3n by NateBaller, 30.08.2012 at 20:04

I make Americans look bad? Are you kidding me?
L04d1ng...
L04d1ng...
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