G3t Pr3m1um t0 h1d3 4ll 4ds
P0sts: 7   V1s1t3d by: 31 users
26.04.2011 - 12:20
When not at war make it possible to offer a trade agreement. Cities and/or port cities near your trade partner get extra income.
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War is not the best way of settling differences; it is the only way of preventing their being settled for you.
--G.K. Chesterton
L04d1ng...
L04d1ng...
26.04.2011 - 14:06
I approve, but limit it to only a few ports not to buff it too much
L04d1ng...
L04d1ng...
26.04.2011 - 14:15
So going to war would also mean having a smaller income...

I think it would make the game more realistic but to really take that into account while playing, at least i think, it must be a big benefit... But i think the idea could work if we add another bound between countries... something like economic ally or trading (association) partner... and breaking that bound would even cost you money^^ nice

The only concern i have is that it would make the game less strategic and rather political... but it could be another mode u choose at creating a game...
L04d1ng...
L04d1ng...
26.04.2011 - 14:35
Wr1tt3n by alternatywny, 26.04.2011 at 14:06

I approve, but limit it to only a few ports not to buff it too much


This is what Cargo ships is basically, except it wont be automatic, you have to sail from port to port.
L04d1ng...
L04d1ng...
26.04.2011 - 15:27
Wr1tt3n by Guest14502, 26.04.2011 at 14:35

Wr1tt3n by alternatywny, 26.04.2011 at 14:06

I approve, but limit it to only a few ports not to buff it too much


This is what Cargo ships is basically, except it wont be automatic, you have to sail from port to port.

Sorry, I wasn't aware of Cargo Ships. I just typed in the word trade in the FAQs and didn't get any hits.

How will trade income be calculated? Will greater distance between ports generate more income?
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War is not the best way of settling differences; it is the only way of preventing their being settled for you.
--G.K. Chesterton
L04d1ng...
L04d1ng...
26.04.2011 - 16:50
Hasnt been implemented yet i belive it is still up for debate on the parameters
L04d1ng...
L04d1ng...
26.04.2011 - 17:14
Wr1tt3n by Leroy, 26.04.2011 at 15:27

Wr1tt3n by Guest14502, 26.04.2011 at 14:35

Wr1tt3n by alternatywny, 26.04.2011 at 14:06

I approve, but limit it to only a few ports not to buff it too much


This is what Cargo ships is basically, except it wont be automatic, you have to sail from port to port.

Sorry, I wasn't aware of Cargo Ships. I just typed in the word trade in the FAQs and didn't get any hits.

How will trade income be calculated? Will greater distance between ports generate more income?



Also they have said cargo ships is the only aspect of trade they have in mind. http://afterwind.com/forum/topic.php?topic_id=372


I am fairly certain that the longer the distance = the greater the income. But it is ultimately up to Ivan and Amok how to implement. I would support that method though (it makes sense)
L04d1ng...
L04d1ng...
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