TP_MLD P0sts: 61 Fr0m: N3th3rl4nds
|
The game is moving, and fast. I applaud the devs.
However, I also think it is a good idea to be able to evaluate rules setting thouroughly.
I therefore suggest that certain parameters, such as city income increase rate, or say a tweak in unit cost, be exposed as game creation parameters (tweak a numeric value, select a checkbox, choose from a dropdown) instead of having global impact on everything.
Because while some may hate a rule change for the impact it has on say tank commander agression, it may be fun to have this rule active sometimes, sometimes not. And it would make the development / change cycle a bit more manageable for the devs, and give more power to the users.
L04d1ng...
L04d1ng...
|
|
Speaking of my own opinion, I would prefer to keep the game creation options rather simple - as it is, I feel there are already too many tabs, switches and checkboxes. Players don't bother with most of them anyway - and if we add more, it would make game creation a real chore.
Amok has the opposite opinion - so we'll probably go for the middle ground
L04d1ng...
L04d1ng...
|
|
Wr1tt3n by Ivan, 01.12.2010 at 10:31
as it is, I feel there are already too many tabs, switches and checkboxes. Players don't bother with most of them anyway
=o
The ONLY option I don't change is the 'allow alliances'. I change everything else depending on the type of game I wanna play.
L04d1ng...
L04d1ng...
|
Okmera P0sts: 32 Fr0m: N3th3rl4nds
|
I love the options. Adds more perspective to the game, while you can still fire up a game quickly without changing much to the default settings.
L04d1ng...
L04d1ng...
|