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Is there any way to make buildings that do things like money or defense bonuses? All I can seem to do is make buildings that act like units, not anything like the bank or coastal battery. Thanks.
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Planet Howdy Prison = 152/89.
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Its right there. "Building: Finances" = Bank. "Building: Recruitment" = Recruitment Center. "Building: Defence" = Fortifications. "Building: Other" = all the others.
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Wr1tt3n by NewTea, 17.05.2020 at 21:15
Is there any way to make buildings that do things like money or defense bonuses? All I can seem to do is make buildings that act like units, not anything like the bank or coastal battery. Thanks.
Coastal battery is just a specialised fort and the rest is as estus said
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Coastal battery is just a specialised fort and the rest is as estus said
Yeah, the only one you can't remake is Coastal Batteries.
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Deleted User 405982 4cc0unt d3l3t3d |
Wr1tt3n by Estus, 22.05.2020 at 08:30
Coastal battery is just a specialised fort and the rest is as estus said
Yeah, the only one you can't remake is Coastal Batteries.
It's possible to add a coastal battery in a limited way; as long as the coastal areas only have coastal cities.
In that case, you can limit the building to 'X' areas (the coastal areas).
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Wr1tt3n by Estus, 22.05.2020 at 08:30
Coastal battery is just a specialised fort and the rest is as estus said
Yeah, the only one you can't remake is Coastal Batteries.
Very annoying we can't accurately remake it isn't it?
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Wr1tt3n by Estus, 18.05.2020 at 02:47
Its right there. "Building: Finances" = Bank. "Building: Recruitment" = Recruitment Center. "Building: Defence" = Fortifications. "Building: Other" = all the others.
How do you change the finance bonuses etc.. IDK how it works
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Wr1tt3n by Estus, 18.05.2020 at 02:47
Its right there. "Building: Finances" = Bank. "Building: Recruitment" = Recruitment Center. "Building: Defence" = Fortifications. "Building: Other" = all the others.
How do you change the finance bonuses etc.. IDK how it works
You can't change the buildings' mechanic values.
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