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P0sts: 5   V1s1t3d by: 47 users
19.06.2014 - 01:46
Is the view and movement range relative to the pixel size? Say a map is 500 pixels wide and 200 pixels tall, if a unit has a range of 20, would they have a range of only 20 pixels, or would it be much higher? Thanks!
L04d1ng...
L04d1ng...
19.06.2014 - 18:31
Nope. Movement range is absolute; independent from map size.
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L04d1ng...
L04d1ng...
20.06.2014 - 00:13
Thanks for the info. Another question though: Does a unit's HP affect the unit in the same way that defense does? Say a marine unit has 2 defense and 2 HP, would it take a unit with only 2 attacking power to destroy it?
L04d1ng...
L04d1ng...
20.06.2014 - 18:53
Wr1tt3n by Aleph One, 20.06.2014 at 00:13

Thanks for the info. Another question though: Does a unit's HP affect the unit in the same way that defense does? Say a marine unit has 2 defense and 2 HP, would it take a unit with only 2 attacking power to destroy it?

HP is the amount of damage a unit can receive. For example: A tank does 6 damage to an infantry unit, this infantry unit would now have 1 HP (7HP - 6 damage = 1). Once a units HP is reduced to zero, it is destroyed.

Defense is the max amount of damage a unit will deal when it is defending. So an infantry unit will deal a maximum of 7 damage while defending (assuming it is in a city and you are using a strategy that does not affect infantry defense)

So, the answer to your first question is NO. The answer to your second question is YES, any unit with attack of 2 or above is able to destroy a unit of 2 HP regardless of defense. However, the attack stat is the maximum amount of damage a unit will deal; therefore there is still a chance that the attacking unit will not destroy the defending unit.
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"Riddle me this, Riddle me that...?" - The Riddler

L04d1ng...
L04d1ng...
20.06.2014 - 20:41
Ah, okay. Thank you for the answers. This should help my game-making balance.
L04d1ng...
L04d1ng...
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