G3t Pr3m1um t0 h1d3 4ll 4ds
P0sts: 23   V1s1t3d by: 159 users
02.03.2016 - 08:52
I give idea that there should me inviting system in atwar. You will have option to invite a player to the in which you are playing when you click player name. Or there should a command. like /invite someplayer. or any button and the player will get that request and accept or decline.
If he accept so he will be transfered to his game otherwise he will continue.
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03.03.2016 - 10:27
njab
4cc0unt d3l3t3d
And /invite ignore. Obviously.
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03.03.2016 - 10:29
Wr1tt3n by Guest, 03.03.2016 at 10:27

And /invite ignore. Obviously.

Off course
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03.03.2016 - 11:36
Continuous notification. bad. not only to be in the game. maybe
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03.03.2016 - 12:55
Wr1tt3n by Black Flag -_., 03.03.2016 at 11:36

Continuous notification. bad. not only to be in the game. maybe

Maybe but more advantages. You will not have chat and give links to ur anyone to call him just click and he is in.
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03.03.2016 - 13:02
 JF.
Support
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03.03.2016 - 13:08
All noobs continuous will send notification?
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L04d1ng...
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03.03.2016 - 13:44
This seems like to would be abused, with a prompt to respond. Links usually work, but if we can get around that support
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L04d1ng...
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03.03.2016 - 13:46
Wr1tt3n by Guest, 03.03.2016 at 10:27

And /invite ignore. Obviously.

The problem with this is that the system cannot tell the difference between "ignore." being an actual player you are trying to invite and trying to actually ignore someone.
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03.03.2016 - 14:08
 JF.
If someone abuses it you can mute them, its simple.
There are trolls but, an invite system is widely used in many gaming platforms.
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03.03.2016 - 14:46
Wr1tt3n by Black Flag -_., 03.03.2016 at 13:08

All noobs continuous will send notification?

Ignore Noobs
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03.03.2016 - 14:49
Agree
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03.03.2016 - 18:10
Maybe restrict this option to friendlist and clanlist only ?
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03.03.2016 - 20:09
Maybe restrict it to clicking on a link in the chat
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04.03.2016 - 00:26
njab
4cc0unt d3l3t3d
Wr1tt3n by PleaseMe, 03.03.2016 at 13:46

Wr1tt3n by Guest, 03.03.2016 at 10:27

And /invite ignore. Obviously.

The problem with this is that the system cannot tell the difference between "ignore." being an actual player you are trying to invite and trying to actually ignore someone.


I meant it as ignore for /invite, not /invite ignore. Genious.
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04.03.2016 - 01:04
 Leaf
Wr1tt3n by dinoscout, 03.03.2016 at 13:44

This seems like to would be abused, with a prompt to respond. Links usually work, but if we can get around that support


A simple time restriction for every invitation sent to the same player would prevent this. ie. I can only send Desu an invite every 10 seconds or so with a maximum of 5 invites to the same game (the latter part would require trolls to be more rigorous).

Wr1tt3n by PleaseMe, 03.03.2016 at 13:46

Wr1tt3n by Guest, 03.03.2016 at 10:27

And /invite ignore. Obviously.

The problem with this is that the system cannot tell the difference between "ignore." being an actual player you are trying to invite and trying to actually ignore someone.


Just have a separate function for it.
ie.
/setinvites on
/setinvites off


Not that I particularly think this sort of feature is necessary, but I don't think this kind of addition would hurt either.
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04.03.2016 - 03:19
Wr1tt3n by Guest, 04.03.2016 at 00:26

Wr1tt3n by PleaseMe, 03.03.2016 at 13:46

Wr1tt3n by Guest, 03.03.2016 at 10:27

And /invite ignore. Obviously.

The problem with this is that the system cannot tell the difference between "ignore." being an actual player you are trying to invite and trying to actually ignore someone.


I meant it as ignore for /invite, not /invite ignore. Genious.

Clearly. Oh the irony. Genius*
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05.03.2016 - 00:16
I see a lot of people are concerned about invites being abused for obvious reasons. A possible solution could be having a new feature similar to adding someone to one's own friend or enemy list. The feature would add players to your own invitation list and only people on this list would be able to send an invite.
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05.03.2016 - 03:09
I don't understand the difference between sending the player a link to the game.
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05.03.2016 - 05:30
Wr1tt3n by Cold Case, 05.03.2016 at 03:09

I don't understand the difference between sending the player a link to the game.

This will save time. Better than copying link then sending to player then asking you are here and then checking he is afk or not.
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05.03.2016 - 07:00
To prevent people abusing this system I have a suggestion:

Make it only possible to invite your friends for the games. Ofcourse then people will just randomly add you and keep inviting you, a solution for that is to update the friendlist and if people want to add you into their friendlist, a notification should been sent to the player you wish to add, and he can rather accept the friend notification or decline the friend notification.

And if we are bussy with upgrading the friendlist, you also could make an option with ''join'' when you hover over your friend's name, so you can join his game immediatly.
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Wr1tt3n by Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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05.03.2016 - 12:33
Wr1tt3n by Waffel, 05.03.2016 at 07:00

To prevent people abusing this system I have a suggestion:

Make it only possible to invite your friends for the games. Ofcourse then people will just randomly add you and keep inviting you, a solution for that is to update the friendlist and if people want to add you into their friendlist, a notification should been sent to the player you wish to add, and he can rather accept the friend notification or decline the friend notification.

And if we are bussy with upgrading the friendlist, you also could make an option with ''join'' when you hover over your friend's name, so you can join his game immediatly.

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06.03.2016 - 13:27
Wr1tt3n by Waffel, 05.03.2016 at 07:00

To prevent people abusing this system I have a suggestion:

Make it only possible to invite your friends for the games. Ofcourse then people will just randomly add you and keep inviting you, a solution for that is to update the friendlist and if people want to add you into their friendlist, a notification should been sent to the player you wish to add, and he can rather accept the friend notification or decline the friend notification.

And if we are bussy with upgrading the friendlist, you also could make an option with ''join'' when you hover over your friend's name, so you can join his game immediatly.

Or, only allow invites from people on your friendlist. So if you did not add someone to your friendlist, they cannot send invites to you.
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