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Spamming is just building alot of troops. Usually only of one type (like INF).
Turblocking (TB) is more complicated. Here's a definition from http://fr.atwar-game.com/forum/topic.php?topic_id=2657:
Qu0t3:
Turnblocking
Turnblocking is ment to prevent your enemy from moving. If you turnblock you can have some advatages over a enemy like:
- It slows down your enemy for one extra turn
- It allows you to expand to more countries without being attacked
- Gives more of your armies a chance to move and saves cities/countries from being conquered
- It gives your a chance to wall up nearby cities.
To know how turnblocking works, its very important to know how 'move priority' works. All movements are prioritized according to the order of players actions meaning, your first action will move first. So if you want to turnblock an enemy stack, you have the biggest chance if your first move is a turnblock. Time does not matter in this case, it only matters with what unit you move first. Cancelled moves don't count.
The turnblocking works like this:
Chance to turnblock = to the difference between you and your enemies troop counts
Chance % = your units count / opponent units count
Example:
You have 3 Militias and your enemy has 10.
3/10 = 30 % Chance
This will work upto a max of 50%. So even if you match or send more troops than your enemy, there is a 50% chance he will avoid.
That is unless your priority is higher than them, because then the chance to turnblock doubles so with the same situation, yet you moving before the enemy does.
In the Example
(3/10)*2 = 60%
This will work upto a max of 100%. So 50% of your stack will block the enemy, so turn priority is still important if you know your enemy has a large stack near to you.
It is important to know that when there is a transport present, the stack will count as 1unit.
Prevent turnblocking:
There are a few ways to avoid being turnblocked. Here are some:
- The best way to avoid being turnblocked, is to wall up your stack or city. This is explained in the 'Walls' part earlyer. Walling, give you 100% security.
- Wall up neutral cities, that the enemy will probably take next turn. This will prevent them from moving out of the city next turn.
- Don't let transports in a unprotected city. The whole stack can be blocked from then because the stack will count as 1unit if there is a transporter in the stack. Leave your transporter near a city, or protect your city with a wall.
- Don't move units seperate out a stack, but as a whole. This way, the whole group will move out the city with the highest priority, so your enemy has a max of 50% to block. Here is an example:
I have 10units in a city and i want to attack on 2 places. Then the first move should be to move all your units out of the city, and spread them from there. If you do this, there is a good chance that just 1 of the 2 groups will be turnblocked while the other group will keep doing his actions. If you move them seperate, there is a good chance that all the units will be blocked.
Once a turnblock fails there is two possible scenarios.
1) if the unit you attempted to turnblock with has enough range to reach the target of your enemy's stack, that unit will fight your enemy's stack at that target.
2) if it can't reach the target the unit will stay where it originally attempted to intercept.
L04d1ng...
L04d1ng...
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