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G3t Pr3m1um t0 h1d3 4ll 4ds
P0sts: 33   V1s1t3d by: 200 users

0r1g1n4l p0st

P0st3d by JoeWarner, 05.05.2020 - 03:13
Last Updated: August 1st, 2024.


Description:
  • New World Order is a roleplay map that focuses on diplomacy as well as brute force and wars. It is inspired heavily by NWE and is meant to somehow replace it, being a modernized version of the map. The playable sides are the strongest 18 world powers based on GFP + a UN Side and a "Terror, Mobsters and Gangs" Side.

  • The map economy is decentralized, meaning all playable scenario sides have their main income stored in UN's HQ, which allows for "sanctions" roleplay where as UN can take a side's main income for 3 turns as punishment by a majority vote of the players (No Veto Power). (Only centralized income side is terror).

  • All neutrals have a normal income, meaning you can take more neutral gas, oil, diamond and other resources as well as neutral countries to ensure that you survive sanctions if they do happen.

  • All scenario sides economies are based on real data (Relatively to other sides), meaning China and USA are richer than countries like Russia, however Russia's economy is multiplied by a certain factor to ensure game balance.

  • The number of available reinforcements per side is also based on real life size of armies, with a few buffs to countries that have smaller armies yet are part of the strongest nations.

  • The map includes scenario events until T15, mainly affecting Terror side. Read them carefully as Terror is ruthless if you are not prepared.

  • The map includes the unique concept of "Warheads" instead of just missiles, meaning now you can either use Missile or Bombers as a transport for bombs/warheads, this allow for strategic bombers to be essential units.

  • Space program which allows the creation of satellite units is only available to countries with real life space programmes with launch capability.

  • Aircraft carriers (referred to as [Naval Carriers] in the map since airplanes are not transportable in atwar right now) are produced via a low reinforcement country named Carrier Factory (1 per reinf round) to avoid mass producing them (except UN). Carriers are only available to countries that posses them in real life and the number of carriers buildable depends on how many the scenario side posses in real life. (For example USA side has 7 different cities to build carriers form, China has 2, and the rest of powers with carriers only have 1).

  • Same note about carriers applies to Nuke Silos, Russia and USA have much more than other sides, no more nukes for everyone from the previous maps.

  • Some scenario sides with space empty in their land have a roleplay City labelled "Embassy" it can offer its allies as a military base or just diplomacy roleplay base.

  • All units, figures, even generals pictures and data are based on real life data with the exception of Terror side.

  • All scenario sides with oversears military bases have those bases available to them here as well based on this list: https://en.wikipedia.org/wiki/List_of_countries_with_overseas_military_bases

  • The map includes buildings such as Defensive ones (S400, Patriot...etc), Bank building (Ministry of Finance) and reinforcement building (Training Camp)

    Scenario Events:
    Turn 1: The united nations receive contributions for member states and uses it to places fortifications around the world bank and in its bases. Pakistan receive reinforcements from Islamic Nations.

    Turn 2: UN Launches operation "Eagle Eye' deploying satellites all over the world.

    Turn 3: The UN receives three aircraft carriers along with a squad of fighters and bombers to form the Mediterranean, Atlantic and Pacific fleets. As well as an Indian ocean fleet. Indonesia deploys a fleet of destroyers.

    Turn 4: Russia masses troops near Donbas region and Belarus. USA 5th Fleet Docks in Bahrain and Qatar. 7th Fleet Docks in Japan. 6th Fleet Docks in Italy. Jihadist activity rise in Afghanistan.

    Turn 5: UK's Fleet docks in Baltics. Russian Baltics Fleet Docks in Kaliningrad. Russian Black Sea Fleet Docks in Crimea, Pacific Fleet Docks in VietNam.

    Turn 6: Canada, Spain, Italy and Turkey each receive 4 nuclear warheads ,while Germany receives 8, as part of NATO's nuclear sharing initiative.

    Turn 7: Canada opens immigration program to recruit army personnel, 400 volunteers immigrate to Ontario and Montreal. Canada Also receive Patriot missile in key cities as support from NATO.

    Turn 8: Extremist rebels in Middle east see a rise of activity in Iraq, Yemen, Syria, Libya and Jordan.

    Turn 9: The Cartels revolt in South America. Brazil open mass recruitment to face the revolt.

    Turn 10: Japanese army restarts the Kamikaze initiative from WW2 and the 500 volunteers join the service.

    Turn 11: The Italian Mafia isn't satisfied with Italian rulers and decide to act.

    Turn 12: Italy receive NATO support to counter growing Mafia presence.

    Turn 13: Terror Pirates are seeing an increasing activity near the coast of Somalia. Iran mass recruits servicemen of all ages to prepare for a possible conflict.

    Turn 14: Gang Activity in New York and the East Coast.

    Turn 15: Egypt starts General mobilization amend growing global tension.

    Turn 16: Germany Airforce receive a large stock of F-35 Lightning II fighters.


    Changelog:

    V9.0 - April 7th, 2022
    (Change) Re-enabled UN side.

    (Tweak) Rebalance economies to account for the presence of UN.

    (Tweak) Adjusted Scenario events.

    (Add) 6 New playable countries added, map max playable sides are now 26.

    (Add) New disputable areas around Ukraine.

    V8.0 - January 27th, 2021
    (Change) Disabled UN side and added Saudi Arabia instead.

    (Change) Rebalance economies to account for the absence of UN.

    (Change) Adjusted Scenario events.

    V7.0 Rev7 - December 4th, 2020
    (Nerf) Japan Event.

    (Nerf) Mafia Boss.

    V7.0 Rev6 - November 28th, 2020
    (Tweak) Extra security to avoid people abusing Banks in UN.

    (Tweak) Tweak UN event to allow access to Indian ocean.

    (Nerf) Increase spy price.

    (Buff) Increase several sides incomes.

    (Buff) Lower Spy Satellite Price.

    (Balance) Buff Japan's event BUT only unlock Kamikaze after the event.

    V7.0 Rev5 - November 26th, 2020
    (Fix) Last time fixing no-go zones around banks in greenland.

    (Fix) Refined Northern Candian Borders

    (Add) New Events for most nations.

    (Tweak) Buff American Aircraft Carriers and lower its price.

    V7.0 Rev4 - November 24th, 2020
    (Fix) Bug Fixes

    V7.0 Rev3 - November 23rd, 2020
    (Fix) No go zone around UN Banks.

    (Add) New events for all sides.

    (Add) Saudi Arabia, North Korea and South Korea as optional playable sides. (Disabled until scenarios can have more than 20 players)

    V7.0 Rev2
    (Fix) Turkey not getting nukes in Nuclear Sharing game scenario event.

    (Add) Clarify the very obvious rule that you need a valid reason for war since this is RP.

    V7.0 Rev1
    (Change) Replace Saudi Arabia and Korea as playable sides with Canada and Spain.

    (Balance) Major untis balance overhaul, HP reworked for most high tier tanks.

    (Nerf) All defence systems nerfed dramatically to only be effective against air units.

    (Change) Reworked economy system: You no longer have 100% of your income in greenland, instead only 75% of the income is there, which allows players to get some income when occupying other players lands.

    (Add) Added 6 new scenario events including a NATO nuclear sharing event for Germany, Italy, Canada and Spain sides.

    (Change) A few rules additions/clarifications.

    V6.1 Rev5
    (Balance) Adjusted number of available reinforcements for USA, China, India and Germany

    (Fix) Removed income from playable cities.

    (Buff) Increase Japan's reinf and add new special Japanese unit "[Air Special] Kamikaze".

    V6.1 Rev4
    (Fix) Malaysia being borders not present in northern part.

    (Fix) Iraq Borders incomplete map.

    (Add) a no-go zone around Banks in UN HQ (Greenland).

    (Add) a new building [Building] Ministry of Finance.

    (Add) Mediterranean Fleet for UN Scenario side.

    (Fix) Korea scenario event.

    (Change) Thumbnail.

    V6.0 Rev3
    (Add) units such as : [Special Missile] Topol-M, [Naval Carrier] Pirate Ship, [Special Missile] Minuteman III, Gangsters and [Building] Training Center.

    (Fix) some scenario spawn events.

    V6.0 Rev2
    (Change) Nerf Mafia Boss, UN OP Walls, All Defence Systems.

    (Change) Increase several units HP to balance between offensive and defensive weapons.

    V6.0 Rev1
    (Fix) Czech, Uruguay and Mongolia being tied to scenario sided.

    V6.0 - May, 2020
    Initial Release.

  • 13.05.2020 - 20:42
    Wr1tt3n by Xanxth, 11.05.2020 at 16:12

    I for one missed NWE and RP so much. I'm glad you made this.
    i love it #rp for lyfe.

    It's my pleasure! I'm always open to any suggestions or feedback to improve in future versions.
    L04d1ng...
    L04d1ng...
    02.10.2022 - 09:48
    For those new to this kind of game (me), can you clarify the no-attack rules to mention that players may attack neutral countries and cities, just not scenario countries and cities, and not active players? I'm assuming that's the case...
    L04d1ng...
    L04d1ng...
    01.08.2024 - 16:48
    Updated with all the info since the website is down.
    L04d1ng...
    L04d1ng...
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