27.07.2016 - 03:22
I know that Master of Stealth, Relentless Attack, None, Hybrid Warfare and Blitzkrieg are all not included in the polls, considering I can only have 9 total. But I would assume that It's pretty self explanatory as to why they are not included mainly because of the fact that they were included in the "weakest strategy" list. But go ahead and give your vote, it would really be interesting to see what the majority vote is. And if you will, please give a brief explanation as to why you believe that is the most overpowered. No flame wars. Thanks!
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27.07.2016 - 03:29
Your all fucking cuks none is the best strategty
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27.07.2016 - 03:47
Well I don't know if Sky Menace is the most OP, but I don't think there really is any strategy out there that offers as much freedom as SM, it will always be my most favorite strat to play and most fun too.
---- Lest we forget Moja Bosna Ponosna
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Darth Zero 4cc0unt d3l3t3d |
27.07.2016 - 03:53 Darth Zero 4cc0unt d3l3t3d
GW, IF, PD and IMP are the best strategys, I vote for GW
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Darth Zero 4cc0unt d3l3t3d |
27.07.2016 - 03:56 Darth Zero 4cc0unt d3l3t3d
No
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27.07.2016 - 05:34
Ohh my fault I forgot to take your answer into consideration.
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Stryko 4cc0unt d3l3t3d |
27.07.2016 - 08:55 Stryko 4cc0unt d3l3t3d
PD inf spam; cheap money; normal unit attack(inf/militia); good upgrades based on inf; playable literally anywhere unless in a high economy situation where it still would do good, but other strategies would simply outshine.
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27.07.2016 - 09:37
GW easily simply because it was one of the only strategies not affected by the city bonus bug. Most others strategies got weaker after the bug was fixed, GW was one of the few not affected. Honestly, I think GW is a little too OP and deserves a small nerf at least but the strategy is relatively hard to play so I'm not really complaining either.
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27.07.2016 - 09:45
If you want to nerf it, atleast put it back the way it used to be. Dont fuck a strategy like GW up like it happened with the others... GW never really needed any boost..
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27.07.2016 - 09:51
It didn't get any, the strategy got stronger because the others got weaker.
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27.07.2016 - 09:52
You wut? I thought some mods told me the strategy got boosted... / if not, dont touch GW and make the others stronger again.. omaigawdh whats happening to AW
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Stryko 4cc0unt d3l3t3d |
27.07.2016 - 10:12 Stryko 4cc0unt d3l3t3d
I thought the bug was that it didn't include the +1 defense in cities? so in a sense nothing has changed except for gw "boost" - don't know if it worked with GW or was bugged, but if it WAS bugged then it was given a boost.
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27.07.2016 - 10:14
> MoS > Weak AHAHAHAHAHAHAHAHA 9-attack-170-cost-stealth. That hell is super-OP in continental fight such as the classical eu vs asia. Not only due to its expansion power early game, but also due to its range in lategame. The most destructive unit, if used correctly. This even though I initially supported a cost reduction for stealth in overall (they were a little useless imo) , but looking at the very early afterwind there was an issue with people spamming stealth in almost everygame. The admins nerfed it hard but it seems that now the stealth are back close to their earlier form. I changed my mind and suggested a minus attack along with the cost reduction, but I guess it didnt happened.
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27.07.2016 - 10:51
mos is meh, it is only strong in high fund games or games where a pd/gw player hasnt the turntime to micromanage all their units. The 170 cost stealth planes should be restored to 200 cost, its ridiculous and only makes mos stronger where it is already strong. I always wanted to see a change which made mos more viable on the lower fund settings. It's issue atm is cost and weak defence. Unlike sm, it lacks the mobility granted by capacity/high range ats to bring units to defend. Gw is the king of strategies atm, but i am not sure about reversing the accidental boost.It still has its weaknesses
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27.07.2016 - 11:06
Not Blitz
---- Laochra¹: i pray to the great zizou, that my tb stops the airtrans of the yellow infidel
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27.07.2016 - 11:29
Strongly disagree with this statement. Time is not what matters here, is the mobility and thats something that both GW/PD lacks of. MoS could bring you the fight to every single point of the continent with a strong forces, 50 stealth at shangai/tokyo is really something to worry about if youre looking for the win by SP. No spammable strategy can win if is forced to spam units everywhere. MoS stealth can easily outmaneuver them. P.D: you only get streamrolled by waves and waves of units if you focus all on the main front, that is obvious....
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27.07.2016 - 12:27
PD is considered the best Followed by Guerilla Warfare, Imperialist, Iron Fist, and Blitz If there is any reason why gw is considered weaker than PD is its difficulty handling a rush. Furthermore, the increased cost and decreased range of transports make early game mobility an issue. Also, when facing against non-PD strategies, for example RA/IF/Imp, tanks simply burn through militia more easily. PD is better in the fact that it has flexibility and versatility that gw lacks. Additionally, PD requires less upgrades to become strong and viable (Trans cap, inf range/cost) while gw focuses on upgrades that do not benefit many other strats (marine and sub range/cost).
---- #UniBoycott
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01.08.2016 - 03:48
I like dat picture but PD better
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01.08.2016 - 04:31
It baffles me how MoS is out and LB is in, but yeah, PD and GW are kings atm in high funds DS is also a force to be reckoned with, and so is SM and MoS.
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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01.08.2016 - 09:09
>strongly disagree You always strongly disagree with me even if what i said is perfectly correct. gl with your sneaky marine attacks when the gw/pd player has the time to lock down the entire continent with walls and sentry plane sweeps. while they spam their entire unit prod with cash leftover while you at best manage to get a fraction of yours onto the field.
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01.08.2016 - 10:40
I've done it before, also been experienced those situations. You could make three layers of walls in each city and also spam expensive sentries, but there is little to nothing that you can do when your opponent have unknown forces. After the walls are broken you're forced to guess if your opponent will attack or not as you could end losing the city or having a lot of units in the wrong side of the map. Making him to defend his back while you go hard on his front, or vise-versa is what stealth-related strategies are good at. The few range of your infantries/marines makes it hard to swift from east to west (or between fronts) quick enough.
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01.08.2016 - 11:00
I think PD is good as being the default strategy or the "standard" strategy however compared to other strats it doesn't seem to really give you an edge over anybody. It's a strat thats average at everything. Attacking is decent because only -1 on tanks and no nerf on infantry, defense is good but its worse than IF(although IF cant move infantry so you'll lack some units) and infantry can get crushed by strategies like DS (without anti-aircraft). It can be played pretty much anywhere since its cheap and has decent range. Militia is decent as well. I personally don't know what the strongest strategy is but I would have to say that the only reason why PD won was because it is the normal "standard" strategy to play.
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01.08.2016 - 11:10
That -1 range to PD infs is sneaky isn't it?
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01.08.2016 - 11:12
whoops, long night but i meant attack/defence nerfs. my bad
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01.08.2016 - 11:31
Guerilla warfare is overpowered for the simple fact that the militia produced when taking over a city are so much more powerful and can move so much further than regular ones, you can practically beat a player so much more easily because of this. However in order to nerf it I wouldn't change the militia, because it goes against the definition of the strat I would suggest trialling the marines at 100 cost to bring it back down to a level where other strategies can compete more effectively. It would limit a players ability to expand so rapidly and nerd the fact it can be run so cheaply. The second most overpowered strat at present has to be imperialist, nothing can beat it in late game, just auto produce inf when you secure income and you will just be impossible to break down, the unit count advantage is just immense. Making inf cost 40 with full upgrades would address this.. Players can still spam cheap militia but due to their lack of mobility it limits the users ability to defend multiple areas quite as effectively. Third would be dessert storm because helis can crush inf so effectively it can out expand any other strategy. Decreasing the infantry defense of -2 against helis to -1 would bring it to a more reasonable level of competitiveness. All small changes that would go some way to enabling the full range of strata to be played competitvely
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01.08.2016 - 12:03
100 cost marines is an almost 50% cost increase, gw isnt so wildy overpowered that you need to destroy it like that. 80 cost would be fine an an incremental nerf and work from there if more is needed. The last i saw the full range of strategies could be played competitively and if you play competitively you will see this. The only exception is hw. Nothing is wildy overpowered.
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4r3 y0u sur3?