G3t Pr3m1um t0 h1d3 4ll 4ds
P0sts: 2   V1s1t3d by: 35 users
08.08.2014 - 12:59
I'm going to show my age here, but when I was younger I owned a copy of Buck Rogers Battle for the 25th Century. The game had lots of problems but it did have one very cool feature: the game was played on a solar system scale so the planets moved in their orbits from turn to turn changing the relative positions between worlds, and thus introducing a whole new level of strategy.

So the question: can a AtWar map be made like this? One where the planets move a certain amount of distance every turn?
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L04d1ng...
08.08.2014 - 14:44
From my very very very limited scripting knowledge, I think this would be difficult to script. The idea sounds cool and all but, it doesn't exist in the game.
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