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Automated unit movement and Rally Points - I want to be able to send my units out quickly, etc. etc. 
Rejoice, rally points will be implemented soon. http://afterwind.com/forum/topic.php?topic_id=727 We're working on waypoint system too http://afterwind.com/forum/topic.php?topic_id=216&board_page=5 
 
Wr1tt3n by Ivan, 29.01.2011 at 10:52  
We're working on it, hang on. 
 
Wr1tt3n by Ivan, 16.03.2011 at 02:24  
No offence, but me an Amok laughed a lot at the phrase "Two fairly simple to implement features" - this is really a gross understating of the task involved. There are no paths in the game, everything is coordinate-based. Silverlight is not a proper gaming engine and doesn't have any built-in modules to help out. It just draws vector objects based on your coordinates, that's all. 
 
Both proposed features are in the 'nice-to-have' category, but hardly indispensable. Implementing them, however, is close to impossible. 
 
Wr1tt3n by Amok, 18.03.2011 at 01:51  
 
  
We're using built-in Silverlight HitTest method on our main map layer (not black/white). 
Cutting the parts of the circle that can't be walked on is almost impossible in SL. 
 
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