G3t Pr3m1um t0 h1d3 4ll 4ds
P0sts: 40   V1s1t3d by: 183 users
16.08.2013 - 11:12
Give us the game option where all you have to do is kill the special unit (or general) for the person to be eliminated.
L04d1ng...
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16.08.2013 - 11:31
Nice idea. Kill the Führer! No matter where he is... we'll get him!
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L04d1ng...
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16.08.2013 - 11:59
I support!
L04d1ng...
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16.08.2013 - 13:15
So only premium players will play this?
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L04d1ng...
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16.08.2013 - 17:09
Why "only" premium? Because of General?
Not necessarly; could be a special unit that cannot be produced and launched into game through an event in turn 1.
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L04d1ng...
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16.08.2013 - 20:08
Dolan approves
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17.08.2013 - 02:06
Sounds like an awesome idea, i would play it.
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"God is not real,
Dog is real"

-Moo 2014
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17.08.2013 - 02:08
Kind of like Smear the queer! (An american game where 1 person is holding the ball and you have to tackle him while he runs away)
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It's not the end.

L04d1ng...
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17.08.2013 - 03:50
 Knez
Support
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L04d1ng...
L04d1ng...
17.08.2013 - 03:53
Idon't support this, instead of playing a strategy game, the player will be like a bounty hunter not to mention the fact that if this unit dies you also die.For example, you have built an empire with hard work and then someone finds that unit, kills it and you die..it's not fair.
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Officer asked the Great Alexander: You gave everything,what did you kept for yourself?
GA: "I kept hope for myself "
L04d1ng...
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17.08.2013 - 04:10
Well special units, event 1? this means the option can be used only in custom maps and scenarios :/
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A little rusty but I think I can still put up a bit of a fight
L04d1ng...
L04d1ng...
17.08.2013 - 05:44
Great idea loving it
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17.08.2013 - 22:47
Wr1tt3n by Domestikos, 17.08.2013 at 03:53

Idon't support this, instead of playing a strategy game, the player will be like a bounty hunter not to mention the fact that if this unit dies you also die.For example, you have built an empire with hard work and then someone finds that unit, kills it and you die..it's not fair.


Losing your capital even though you own the largest empire in the game and have enough manpower to steamroll your opponent is just as ludicrous by your logic.
The only difference between this and capture capital is that this means you have an even greater chance of continuing a fight for sustained periods. Losing home country doesn't mean losing the game. Mind you both (or all) opponents would be gunning for each others generals. This takes tactics to a whole other level. Instead of just rampaging a single country until you bring down it's capital, you have to actually form a plan in order to effectively trap a general and defeat, all the while protecting your own.
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"Do not pray for an easy life, pray for the strength to endure a difficult one"
L04d1ng...
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18.08.2013 - 02:36
Wr1tt3n by Killingforfun, 17.08.2013 at 04:10

Well special units, event 1? this means the option can be used only in custom maps and scenarios :/

Like many other options in this game. It opens new variations of the game (and closes no doors).
Support.
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L04d1ng...
L04d1ng...
18.08.2013 - 12:03
Ld. Dark Knight
4cc0unt d3l3t3d
Support! Interesting idea and if implemented, can't wait to play it!
L04d1ng...
L04d1ng...
18.08.2013 - 12:03
Ld. Dark Knight
4cc0unt d3l3t3d
Support! Interesting idea and if implemented, can't wait to play it!
L04d1ng...
L04d1ng...
17.01.2014 - 12:07
I highly support this! it'll also add new reputation to atWar!
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Just a flesh wound
L04d1ng...
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17.01.2014 - 12:17
Good idea, but won't someone just wall the unit in and wall it in somewhere else next turn? :p
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


L04d1ng...
L04d1ng...
17.01.2014 - 12:28
Qu0t3:
Wr1tt3n by The Tactician, 17.01.2014 at 12:17

Good idea, but won't someone just wall the unit in and wall it in somewhere else next turn? :p


hahaha love when someone makes a point that totaly fucks up the whole idea ...gj tact

learnt from the best
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


L04d1ng...
L04d1ng...
17.01.2014 - 12:53
JusticeAboveAll
4cc0unt d3l3t3d
Wr1tt3n by Goblin, 17.01.2014 at 12:26

Wr1tt3n by The Tactician, 17.01.2014 at 12:17

Good idea, but won't someone just wall the unit in and wall it in somewhere else next turn? :p


hahaha love when someone makes a point that totaly fucks up the whole idea ...gj tact


because somebody can't already make 3 layers of walls in a capital city, and wall glitch at the same time.....
L04d1ng...
L04d1ng...
17.01.2014 - 12:59
JusticeAboveAll
4cc0unt d3l3t3d
Wr1tt3n by Goblin, 17.01.2014 at 12:56

Wr1tt3n by Guest, 17.01.2014 at 12:53

Wr1tt3n by Goblin, 17.01.2014 at 12:26

Wr1tt3n by The Tactician, 17.01.2014 at 12:17

Good idea, but won't someone just wall the unit in and wall it in somewhere else next turn? :p


hahaha love when someone makes a point that totaly fucks up the whole idea ...gj tact


because somebody can't already make 3 layers of walls in a capital city, and wall glitch at the same time.....


You could just move your general/unit or whatever around every turn avoiding attack, making walls anywhere on the map ...you wouldnt need to hold him in a city ...it would be silly game of catch me if you can.


it would be like total annihilation, you can have 500 units, but you have no cities, you lose.
L04d1ng...
L04d1ng...
17.01.2014 - 12:59
Wr1tt3n by The Tactician, 17.01.2014 at 12:17
Good idea, but won't someone just wall the unit in and wall it in somewhere else next turn? :p
Actually, it might be fun to play "catch the king"

Support!
L04d1ng...
L04d1ng...
17.01.2014 - 13:10
Good idea
Wr1tt3n by The Tactician, 17.01.2014 at 12:17

Good idea, but won't someone just wall the unit in and wall it in somewhere else next turn? :p

Some ways to counter this:
Spread single troops around the walled general to prevent a wall next turn;
Build big walls to reduce general's movement range;
Dominate your enemies nearby countries so he has no reinforce to re-wall somewhere else.
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"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
L04d1ng...
L04d1ng...
17.01.2014 - 13:14
Sounds reasonable, a bit autistic tho :p SUpport!
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


L04d1ng...
L04d1ng...
17.01.2014 - 13:37
Wr1tt3n by Goblin, 17.01.2014 at 13:20
Umm load up your general in a air trans, and send him around the world ...i dont wanna win i just wanna troll ...possible scenario :/

You can still wall him to avoid a big escape, or simply send a bomber or stealth, which have more range than Air Transports, and you will eventually win.

Another way to avoid this is by making Total Anihilation conditions a secondary way of winning, so if you just focus on escaping with your general instead of fighting, you will end up losing anyway.
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"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
L04d1ng...
L04d1ng...
17.01.2014 - 14:03
This leads on to considering the option of multiple victory conditions, with and add victory condition check-box.

It would have compounded effects throughout the game, as well as fixing this flaw.
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L04d1ng...
L04d1ng...
18.01.2014 - 13:00
Yes, I've seen this suggested before back in Afterwind in 2012. Again, I support this idea.
L04d1ng...
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19.01.2014 - 14:48
I can already make a game like this, especially now that I have worked out how to make Godlike unit that can kill all other units except one specific unit. It's still very testy though.
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19.01.2014 - 16:33
Wr1tt3n by Tik-Tok, 19.01.2014 at 14:48

I can already make a game like this, especially now that I have worked out how to make Godlike unit that can kill all other units except one specific unit. It's still very testy though.

Tik-tok baby Jesus of afterwind
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