Glorious news, everyone! Units and cities now have the ability to detect stealth. Detection radius is based on visibility range and is different for land/naval/air units. If a hidden unit is within enemy's detection radius at the beginning of a turn, it will become visible to the enemy and his allies. Next turn, if it's outside the radius, the unit becomes invisible again.

Toggle 'show visibility range' (under the minimap) to see everyone's detecting range.


Also, if a team game reaches the maximum number of turns, the whole team with the highest combined SP wins.

  |

C0mm3nts

G3t Pr3m1um t0 h1d3 4ll 4ds
C0mm3nts: 10   V1s1t3d by: 308 users
30.12.2010 - 13:53
Awesome
L04d1ng...
L04d1ng...
30.12.2010 - 20:18
I don't like this. I think it would be best if there was specific units to detect stealth, because it pretty much takes away all advantage of stealth units...
L04d1ng...
L04d1ng...
30.12.2010 - 21:08
I was thinking the same thing until I realized the range really isnt that far so it doesnt take that much advantage away
L04d1ng...
L04d1ng...
31.12.2010 - 02:54
 Ivan (4dm1n)
Indeed, normal units have rather small detection range. There will be specialized units too
L04d1ng...
L04d1ng...
03.01.2011 - 11:40
Can you add a notification when your stealth units are detected similar to the notification your opponent receives?

For example, if Guest14502 sees "Stealth unit detected near Berlin" at the start of a turn, I'd like to see, "Your stealth unit near Berlin was detected by Guest14502."
L04d1ng...
L04d1ng...
03.01.2011 - 12:40
 Ivan (4dm1n)
Wr1tt3n by juannie, 03.01.2011 at 11:40

Can you add a notification when your stealth units are detected similar to the notification your opponent receives?

For example, if Guest14502 sees "Stealth unit detected near Berlin" at the start of a turn, I'd like to see, "Your stealth unit near Berlin was detected by Guest14502."

Valid idea, will do.
L04d1ng...
L04d1ng...
11.01.2011 - 00:05
Luckily detecting stealth in the game is nearly impossible when your trying with good units.
----
Not my pic.
L04d1ng...
L04d1ng...
20.05.2011 - 05:55
Does the city still require a unit in it to detect? because I usually leave units with a defense wall and move the units out (I use GW and Blitzkrieg so militia is useful)
----
Wr1tt3n by Amok, 31.08.2012 at 03:10
Fruit's theory is correct
Wr1tt3n by tophat, 30.08.2012 at 21:04
Fruit is right

L04d1ng...
L04d1ng...
20.05.2011 - 06:36
Your militia in the wall will detect stealth, not the city
----
Hello, I listen to Shakira and Rihanna and I support the multiculturalisation of Europe : )
L04d1ng...
L04d1ng...
21.05.2011 - 05:15
Oh yeah I didn't think about that
----
Wr1tt3n by Amok, 31.08.2012 at 03:10
Fruit's theory is correct
Wr1tt3n by tophat, 30.08.2012 at 21:04
Fruit is right

L04d1ng...
L04d1ng...



Hits total: 53561 | This month: 400
atWar

About Us
Contact

Pr1v4cy | T3rms 0f s3rv1c3 | B4nn3rs | Partners

Copyright © 2024 atWar. All rights reserved.

J01n us 0n

Spr34d th3 w0rd