G3t Pr3m1um t0 h1d3 4ll 4ds
P0sts: 11   V1s1t3d by: 135 users
30.01.2011 - 23:57
Had this idea just last night, and thought a bit about it for a while, adding and removing advantages and disadvantages from the strategy.
Anyway, here it is:

"Conqueror" Strategy
+2 Attack against neutral units
+1 Attack against other players
-2 Reinforcements from outside your home country.
L04d1ng...
L04d1ng...
31.01.2011 - 00:08
Ridiculously overpowered. The idea of just capturing a capital alone is too powerful for anything. Other than that the idea isn't really thought out too well and it doesn't balance like the already established one do.
L04d1ng...
L04d1ng...
31.01.2011 - 00:10
"Capturing a neutral capital will instantly place all the other cities in that country in your control."

Stopped right there.
----
Our Mahdi will have a broad forehead and a prominent nose. He will fill the earth with justice as it is filled with injustice and tyranny.
L04d1ng...
L04d1ng...
31.01.2011 - 00:16
Hmm.
Yeah, guess my half-asleep brain didn't think that one out too well.
Any suggestions?
L04d1ng...
L04d1ng...
31.01.2011 - 00:23
My suggestion (it will be crazy) will knock your socks off.

- 160% unit cost
- +2 off/def all land/air units
- -1 range land/air units
- -1 reinforcement from all occupied cities


This was all thought up on the spot so it's probably a horrible idea.
----
Our Mahdi will have a broad forehead and a prominent nose. He will fill the earth with justice as it is filled with injustice and tyranny.
L04d1ng...
L04d1ng...
31.01.2011 - 00:49
Having the cap give you all cities is a terrible idea, however various bonuses for taking neutral territory, at the expense of reinforcements from said territory might be nice.
L04d1ng...
L04d1ng...
31.01.2011 - 09:10
Wr1tt3n by Mahdi, 31.01.2011 at 00:10

"Capturing a neutral capital will instantly place all the other cities in that country in your control."

Stopped right there.


Same.
L04d1ng...
L04d1ng...
31.01.2011 - 14:32
Wr1tt3n by Colt556, 31.01.2011 at 00:49

Having the cap give you all cities is a terrible idea, however various bonuses for taking neutral territory, at the expense of reinforcements from said territory might be nice.

maybe something like +1 bonus to attack when battling a neutral unit but the reinforcement for capitals outside your home country is reduced by 2 (min 1)? Maybe also a small penalty to attack or defense when facing other players to balance it out?
L04d1ng...
L04d1ng...
31.01.2011 - 14:39
I could see that working, since you're overly aggressive and brutal in taking territory, said territory doesn't support you. So it's harder to recruit/draft people (thus lower reinforcements), and they're likely to side with an invading force thus decreasing your stats when attacked in such a city. So while you may take territory quicker, it wont be as valuable.
L04d1ng...
L04d1ng...
01.02.2011 - 00:13
So then, how about:
+1 attack bonus against Neutral units.
-2 reinforcements gained from anywhere but your home capital.
And maybe the increased transport capacity?
L04d1ng...
L04d1ng...
01.02.2011 - 15:50
I suggest:
+2 attack against neutral cities
+1 attack against enemies
-2 reinforcements outside your country

Thats to balance it out a bit
L04d1ng...
L04d1ng...
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