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P0sts: 6   V1s1t3d by: 52 users
06.02.2011 - 14:10
I was thinking that a city could have a state that it's in.
For example
1. Normal State -
2. Defensive mode - No income / Plus 1 defense for each unit in city
3. Economic mode - no reinforcements / double income
4. transport mode - Minus 100 dollars for every unit passing through city / double movement for each unit passing through city
5. Conscript mode - no income / double reinforcements

This is just an example I'm sure there are a bunch of different modes that would work too.
L04d1ng...
L04d1ng...
06.02.2011 - 14:14
Wr1tt3n by Letlive., 06.02.2011 at 14:10

I was thinking that a city could have a state that it's in.
For example
1. Normal State -
2. Defensive mode - No income / Plus 1 defense for each unit in city
3. Economic mode - no reinforcements / double income
4. transport mode - Minus 100 dollars for every unit passing through city / double movement for each unit passing through city
5. Conscript mode - no income / double reinforcements

This is just an example I'm sure there are a bunch of different modes that would work too.


I like this idea, but I don't see it happening, at least anytime soon.
L04d1ng...
L04d1ng...
06.02.2011 - 14:35
I like the idea, but a little bit of changes, such as the conscript mode, it shouldn't double the reinforcements.
L04d1ng...
L04d1ng...
06.02.2011 - 15:01
Yeah ! That's a great idea, but the respective modes and actions should be avaliated by the admins to balance the game etc...
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We shall never surrender !
L04d1ng...
L04d1ng...
06.02.2011 - 21:47
Very intresting I hope it could be coupled with the auto function, becomes tedious otherwise
L04d1ng...
L04d1ng...
31.08.2013 - 09:33
It is a good idea. I support.
L04d1ng...
L04d1ng...
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