G3t Pr3m1um t0 h1d3 4ll 4ds
P0sts: 7   V1s1t3d by: 43 users
08.03.2023 - 06:27
 Mobster (M0d)
I've just published this scenario I've been working on. I'll write a description and also some information about the events soon. Posting this topic just to let you know!

I made it as balanced as I could without any feedbacks, I'll need them now!

L04d1ng...
L04d1ng...
08.03.2023 - 11:38
1. Train is nice
2. This map doesn't have enough cities
3. It would be usefull to add some instructions on who does what, because so far it's a mess
L04d1ng...
L04d1ng...
08.03.2023 - 11:43
 Mobster (M0d)
Unpublished until balancing.
L04d1ng...
L04d1ng...
09.03.2023 - 02:56
 Mobster (M0d)
Published the scenario again.

Communist Vanguards are still free for Bolsheviks between turn 0-4.
Added 4 more cities to South Russia
Slightly buffed White Russian income

Here's some info about the events:

Turn 1
Russian SFSR gets:
A general, Vladimir Lenin, 15 Partisans, 10 Infantry, 6 Communist Vanguards in Moscow
16 Partisans in Petrograd
10 Communist Vanguards in Belgorod

Belarusian/Ukrainian SSR gets:
A general, 10 Partisans, 15 Communist Vanguards, 24 Infantries in Minsk
5 Communist Vanguards, 6 Partisans, 15 Infantry in Kharkiv
15 Infantries and 8 Communist Vanguards in Chernihiv

Transcaucasian SFSR gets:
8 Communist Vanguards in Kazakh SSR
3 Communist Vanguards in Makhachkala (Caucasus)
A general, 10 Communist Vanguards, 6 Partisans in Tashkent

Separatist gets:
A general, 18 Prussian Infantry and 8 Krupp Artillery in Warsaw
16 Conscripts and 6 Prussian Infantries in Finland

Russian Republic gets:
A general in Tsaritsyn
22 Conscripts in Armenia

All Russian State gets:
1 General in Novosibirsk


Turn 2
Russian Republic gets:
A general, 39 Conscripts and 5 Artillery in Galicia and Polesia


Turn 5
Russian SFSR gets:
Leon Trotsky and 10 Infantry near Moscow

Separatist gets:
9 Krupp Artillery, 16 Prussian Infantries near Warsaw

Russian Republic gets:
Alexander Kolchak near Sevastopol

All Russian State gets:
15 Infantries, 4 Cossacks, 2 Artilleries near Novosibirsk


Turn 9
All Russian State gets:
30 Czechoslovak Legion (Infantry) around Ural Region
15 Infantry and 7 Artillery in Turkmenistan
A general, 15 Infantry, 7 Tanks, 7 Artillery in Caucasus
15 Infantry, 5 Artillery near Archangelsk


Turn 13
Transcaucasian SFSR gets:
12 Partisans and 8 Infantries around Amur and Transbaikal


Turn 17 (Historical end)
Russian SFSR gets:
Joseph Stalin and 10 Infantry near Moscow
L04d1ng...
L04d1ng...
09.03.2023 - 08:04
 Mobster (M0d)
Who does what?

Russian Republic is strong, but it may not stand for long. The All-Russian State (White) needs to save it before it completely falls. Also the event on turn 9 helps a lot with that.
In order to stop the initial rise of the Communists, Russian Republic (Yellow) has quite a lot of space to make walls, meanwhile the Separatists (Poland) acts as the Central Powers in the early game (I wish I could make them fight both sides) and has a good army to grab some Russian land in the west.

As for the Communists... They have great income (Especially after occupying some Russian lands) and they get free Communist Vanguards between turns 0-4.
L04d1ng...
L04d1ng...
09.03.2023 - 12:13
You could make this with a third faction if you add the interventionist powers (USA, UK, etc) who wanted to stop communist rising on Russia.
L04d1ng...
L04d1ng...
09.03.2023 - 13:08
 Mobster (M0d)
Wr1tt3n by Weisser Wolf, 09.03.2023 at 12:13

You could make this with a third faction if you add the interventionist powers (USA, UK, etc) who wanted to stop communist rising on Russia.


I plan to do that in a separate project.
L04d1ng...
L04d1ng...
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