Alright, summer vacations are over and we're gearing up to continue game development. Meanwhile, we would be happy to reply to any questions you might have. Whether it's about the game, future updates or something unrelated - go ahead, ask here in this topic.

The thread will be active for one week - during that time we promise to answer every question posted.

  |

C0mm3nts p4g3 2 / 2

G3t Pr3m1um t0 h1d3 4ll 4ds
C0mm3nts: 63   V1s1t3d by: 177 users
27.09.2011 - 12:39
 Ivan (4dm1n)
Wr1tt3n by FaLLenXH3R0ESx, 26.09.2011 at 21:50

Rally Points i heard thats getting implemeneted when is it going to be?

No rally points, but the ability to give orders for several turns ahead is planned.
L04d1ng...
L04d1ng...
27.09.2011 - 12:45
 Ivan (4dm1n)
Wr1tt3n by ABox, 26.09.2011 at 22:52

For now, I am kind of pissed off at the fact that premium users get a whole bunch of free ****, but whatever.
Alright, suggestions...
I. Basic Terrain Stuff-
Alright, I get kind of the fact that it's too hard to code, but you can work on it continously. Anyways, so, I can cross the Andes to Peru in a week? To make the game a bit more moldable and expandable, I suggest basic terrain features. At least put a movement cost. I would appreciate a defense system, but please. Terrain features also open up a lot of new updates...
II. Population Casualties
This was suggested back then. We wanted scenarios though. What I want is population casualties, every 3-5 battles fought in the city, 1 population point lost. What does this mean? It means that field battles will become majorly important- no 50 troops in one city, waiting it out. It can either stop when the city gets to one, or the city can be destroyed- (if it was a capital, it stays at one) basically wiping it from the map.
So yeah, hard coding stuff, I'd get it, but some new ones, please.

Premium users don't get free shit, they pay for it.

Adding terrain is next to impossible, and frankly we don't think it's worth the effort.

Population casualties are definitely coming - it will probably be one of the next updates.
L04d1ng...
L04d1ng...
27.09.2011 - 12:48
Wr1tt3n by Ivan, 27.09.2011 at 12:36

Wr1tt3n by tophat, 24.09.2011 at 22:13

Will strategies like Master of Stealth, Lucky Bastard and Tank General be improved?

Lucky Bastard, perhaps. The other 2 - highly unlikely.

Thank you
----
Don't trust the manipulative rabbit.
L04d1ng...
L04d1ng...
27.09.2011 - 12:49
On the topic of population casualties, will cities gradually repopulate like cities lose and regain income based on attacks?
----
Dinner. The imprisonment of arachnids.
L04d1ng...
L04d1ng...
27.09.2011 - 14:20
Wr1tt3n by Ivan, 27.09.2011 at 12:21

Wr1tt3n by Venezuelan, 22.09.2011 at 11:02

How Was You're Vacations Ivan?

I didn't really have one. Was working of freelance projects and apartment renovation.


Jjajaja, Me Too, I Didnt Have Vacations Neather
L04d1ng...
L04d1ng...
27.09.2011 - 21:55
 ABox
I don't know how the cities would "regenerate"... if they could, would it be differed with each city level or what?
One question- How are you looking to make the game in the long run? A Civilization-Type game, or just a military strategy game?
L04d1ng...
L04d1ng...
28.09.2011 - 16:59
When will the next update be available and how will population loss work?:D
L04d1ng...
L04d1ng...
28.09.2011 - 18:11
Hi guys i really apreciate yr effort in time and programming this game.
A question about kicking..
Is it possible to kick some1 that is terrible annoying and offend y.
This is a reality that cant stop even by the socalled mods.
When a game is made in 50% there 2,3 guys always that r making this issue.
I am asking why the admin of a game cant say "Y dont play here y broke the rules we dont need stupid guys?"

Thanx, and cheers for good!
L04d1ng...
L04d1ng...
29.09.2011 - 10:52
 Ivan (4dm1n)
Wr1tt3n by ncmbad, 27.09.2011 at 12:49

On the topic of population casualties, will cities gradually repopulate like cities lose and regain income based on attacks?

Yes.
L04d1ng...
L04d1ng...
29.09.2011 - 10:53
 Ivan (4dm1n)
Wr1tt3n by ABox, 27.09.2011 at 21:55

I don't know how the cities would "regenerate"... if they could, would it be differed with each city level or what?
One question- How are you looking to make the game in the long run? A Civilization-Type game, or just a military strategy game?

No, we're not looking to emulate Civilization. Afterwind deals more with destruction, rather than building
L04d1ng...
L04d1ng...
29.09.2011 - 10:55
 Ivan (4dm1n)
Wr1tt3n by GlennMiller, 28.09.2011 at 16:59

When will the next update be available and how will population loss work?:D

We cannot tell, the situation is somewhat difficult at the moment. Just hang on, we are most definitely planning to continue working on the game.
L04d1ng...
L04d1ng...
29.09.2011 - 10:56
 Ivan (4dm1n)
Wr1tt3n by Silver, 28.09.2011 at 18:11

Hi guys i really apreciate yr effort in time and programming this game.
A question about kicking..
Is it possible to kick some1 that is terrible annoying and offend y.
This is a reality that cant stop even by the socalled mods.
When a game is made in 50% there 2,3 guys always that r making this issue.
I am asking why the admin of a game cant say "Y dont play here y broke the rules we dont need stupid guys?"

Thanx, and cheers for good!

No, kicking is not possible, being very prone to abuse. If someone really annoys you, add him to your ignore list. Problem solved!
L04d1ng...
L04d1ng...
29.09.2011 - 10:57
 Ivan (4dm1n)
OK, it's been more than a week now - thanks for your interest and your questions, the thread is now closed. Cheers!
L04d1ng...
L04d1ng...
  • 1
  • 2



Hits total: 53300 | This month: 162
4tWar t34m

Amok - pr0gr4mm1ng
Ivan - d3s1gn, w3bs1t3
Clovis - pr0gr4mm1ng
Dave - wearer of many hats
Brianwl - community relations and waffel advocate

Wr1t3 us s0m3th1ng ››
J01n us 0n